Game Development

20.04.26- 24.07.26

Celine Christabelle Patricia / 0374872 

Game Development / Bachelors of Design (Hons) in Creative Media / The Design School

Game Development


Table Contents

1. Instructions

2. Tutorial

3. Projects 

4. Feedback

Instructions


Tutorials

Blender

Modify → Generate → Surface Subdivision



DON’T CLICK APPLY YET, sculpt first


Top right (Object mode → Edit mode, edit the cube)

Grab → G

Scale → S

Exclude → E (to make it bulge out)

  • Vertex → select dot
  • Edge → select line
  • Surface → ya the surface
  • Choose two lined (edge), Right click → subdivision (can start enlarging from there)

Game scales →



After Editing

Copy Paste the layer = name it SRC (source) hide it la (FOR COPY)

Now continue to coloring and structuring

Select lines one by one while clicking SHIFT

Mark seam → to cut the area (specify area for putting details)

Base color → Image as base color →

Coloring (in the grid) → can add color through illustrator then put back to blender

To playcanvas

  • Export → GLB/GLTF → export to play canvas
  • New project → Model viewer → drag n drop the file
  • Have everything in the right size IN THE BLENDER

ANIMATION

  • Add bone
  • In UNITY → add Armature
  • Edit mode → Put it in the center of the body → n then expand the bone to the top 
  • Select bone, then select body
  • Control P → parent to object
  • Add bone to hand, leg, body, head, yes can use symmetry tool
  • Dope sheet (for animating)
    • Press I (to insert keyframe)
    • Like using After Effects
  • Action Editor

→ upload to PlayCanvas → they will detect the bone animation → new asset → state graph

  • then drop it to the mushroom asset la (State graph in mushroom put it into asset folder)
    • drag n drop the initial state
    • add transition → drag n drop the other animation
      • (create loop)
      • Create new condition,
        • Make a parameter “wiggle” , type Boolean (true or false)
        • Condition → wiggle

Add component → add script

  • add Keyboardinput → u click this later it will redirect to the script page
    • keyboardinput
      • Initialize - the initial
      • Update - the update, work frame per frame aft the initial
      • Change the animation state there

Project

Game Design Document: 


Feedback

Week 2

  • Idea wise, this is too mild to make it into a hoarding disorder, can be milden
  • Still haven't get so much visualization about the story on how it will go
  • Narrative wise, there are no unique mechanisms on it 

Week 3

[No Class]

Week 4

  • For the Overall color scheme its already nice, maybe can make another Color palette for the normal one
  • To prevent it to be so visual novel like, using a 3D background can be great
  • For the breathing mechanics, can use "microphone" to let users understand how they control breathing, it would be more meaningful

Week 5

[No Feedback]

Week 6



Reflection


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