20.04.26- 24.07.26
Celine Christabelle Patricia / 0374872
Game Development / Bachelors of Design (Hons) in Creative Media / The Design School
Game Development
Table Contents
1. Instructions
2. Tutorial
3. Projects
4. Feedback
Instructions
Tutorials
Blender
Modify → Generate → Surface Subdivision
DON’T CLICK APPLY YET, sculpt first
Top right (Object mode → Edit mode, edit the cube)
Grab → G
Scale → S
Exclude → E (to make it bulge out)
- Vertex → select dot
- Edge → select line
- Surface → ya the surface
- Choose two lined (edge), Right click → subdivision (can start enlarging from there)
Game scales →
After Editing
Copy Paste the layer = name it SRC (source) hide it la (FOR COPY)
Now continue to coloring and structuring
Select lines one by one while clicking SHIFT
Mark seam → to cut the area (specify area for putting details)
Base color → Image as base color →
Coloring (in the grid) → can add color through illustrator then put back to blender
To playcanvas
- Export → GLB/GLTF → export to play canvas
- New project → Model viewer → drag n drop the file
- Have everything in the right size IN THE BLENDER
ANIMATION
- Add bone
- In UNITY → add Armature
- Edit mode → Put it in the center of the body → n then expand the bone to the top
- Select bone, then select body
- Control P → parent to object
- Add bone to hand, leg, body, head, yes can use symmetry tool
- Dope sheet (for animating)
- Press I (to insert keyframe)
- Like using After Effects
- Action Editor
→ upload to PlayCanvas → they will detect the bone animation → new asset → state graph
- then drop it to the mushroom asset la (State graph in mushroom put it into asset folder)
- drag n drop the initial state
- add transition → drag n drop the other animation
- (create loop)
- Create new condition,
- Make a parameter “wiggle” , type Boolean (true or false)
- Condition → wiggle
Add component → add script
- add Keyboardinput → u click this later it will redirect to the script page
- keyboardinput
- Initialize - the initial
- Update - the update, work frame per frame aft the initial
- Change the animation state there
- keyboardinput
Project
Game Design Document:
Feedback
Week 2
- Idea wise, this is too mild to make it into a hoarding disorder, can be milden
- Still haven't get so much visualization about the story on how it will go
- Narrative wise, there are no unique mechanisms on it
Week 3
[No Class]
Week 4
- For the Overall color scheme its already nice, maybe can make another Color palette for the normal one
- To prevent it to be so visual novel like, using a 3D background can be great
- For the breathing mechanics, can use "microphone" to let users understand how they control breathing, it would be more meaningful
Week 5
[No Feedback]
Week 6
Reflection
Comments
Post a Comment