23.09.25 - 00.00.25
Celine Christabelle Patricia / 0374872
Game Studies / Bachelors of Design (Hons) in Creative Media / The Design School
Final Compilation and Reflection
Table Contents
- Lectures
- Lecture 1
- Lecture 2
- Lecture 3
- Lecture 4
- Instructions
- Project Timeline
- Result
- Feedback
- Reflection
Lectures
Lecture 1
Principle 1 - Player Experience:
What emotion do they show — competitiveness
Principle 2 - Gameplay Mechanics:
Primary Mechanics (core actions)→ movement, dice rolling, card drawing, playing
Secondary Mechanics (additional enriching gameplay) → resource management, trading, exploration
Feedback Loops (positive and negative systems // reward penalties) → negative feedback, positive feedback, dynamic feedback loops
Principle 3 - Storytelling in games:
Player agency → allow players to influence the story, creating a sense of ownership
Environmental storytelling → stories told through world design, visuals, settings
Narrative arcs → structuring the story around, conflict, climax, resolution
Principle 4 - Balance and Challenge :
Difficulty curve → a smooth escalation in difficulty keeps players engaged without frustration
Skill vs luck → design challenges that require player skill but also luck
Player progression → rewarding progress while maintaining a sense of growth
Principle 5 - Feedback and Iteration
ensure the game is playable and enjoyable at all levels
→ when playing with ur own group record and recap
Play testing → helps identify areas that needs adjustments
Feedback loops → identify where difficulty may be too high or low, or story that feel flat
Fine tuning exp → iterating the feedback to ensure polishness of gameplay
Principle 6 - Immersion
immersion → helps player feel about the content?
context action → action in the game that makes users immersed
Challenges
- Over complication
- Failing to adapt → ignoring player feedback or market trends
- Monetization vs player experience → balancing profit with players enjoyment
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