Game Studies: Final Compilation and Reflection

23.09.25 - 00.00.25

Celine Christabelle Patricia / 0374872 

Game Studies / Bachelors of Design (Hons) in Creative Media / The Design School

Final Compilation and Reflection

Table Contents

  1. Lectures
    • Lecture 1
    • Lecture 2
    • Lecture 3
    • Lecture 4
  2. Instructions
  3. Project Timeline
  4. Result
  5. Feedback
  6. Reflection

Lectures

Lecture 1

Principle 1 - Player Experience:

What emotion do they show — competitiveness

Principle 2 - Gameplay Mechanics:

Primary Mechanics (core actions)→ movement, dice rolling, card drawing, playing

Secondary Mechanics (additional enriching gameplay) → resource management, trading, exploration

Feedback Loops (positive and negative systems // reward penalties) → negative feedback, positive feedback, dynamic feedback loops

Principle 3 - Storytelling in games:

Player agency → allow players to influence the story, creating a sense of ownership

Environmental storytelling → stories told through world design, visuals, settings

Narrative arcs → structuring the story around, conflict, climax, resolution

Principle 4 - Balance and Challenge :

Difficulty curve → a smooth escalation in difficulty keeps players engaged without frustration

Skill vs luck → design challenges that require player skill but also luck

Player progression → rewarding progress while maintaining a sense of growth

Principle 5 - Feedback and Iteration

ensure the game is playable and enjoyable at all levels

→ when playing with ur own group record and recap

Play testing → helps identify areas that needs adjustments

Feedback loops → identify where difficulty may be too high or low, or story that feel flat

Fine tuning exp → iterating the feedback to ensure polishness of gameplay

Principle 6 - Immersion

immersion → helps player feel about the content?

context action → action in the game that makes users immersed

Challenges

  1. Over complication
  2. Failing to adapt → ignoring player feedback or market trends
  3. Monetization vs player experience → balancing profit with players enjoyment

Lecture 2

Instructions

Project Timeline

Result

Feedback

Reflection


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