24.09.25 - 15.10.25
Celine Christabelle Patricia / 0374872
Application Design / Bachelors of Design (Hons) in Creative Media / The Design School
Task 1: Proposal
Table Contents
- Lectures
- Instructions
- Proposal
- Feedback
Lectures
Week 1 - Benefit of User Center Designed
Define Usability - Involves learnability, efficiency, memorability, and user satisfaction
Applying Usability Principles - optimizing elements like navigation, information architecture, and visual hierarchy.
Conducting Usability - interact with the application, gathering feedback, and iterating on the design based on identified pain points.
Developing Practical Skills - developing proficiency in design tools, prototyping techniques, and user research methodologies.
Ubiquity of Smartphones - enables constant connectivity and on-the-go access to information.
Shift in User Behavior - transforms how users interact with digital content.
Mobile-First Approach - businesses prioritize mobile design to meet the needs of a mobile-centric audience.
Competitive Advantage - mobile experience
boosts
customer satisfaction and loyalty, strengthens
business performance.
Applying User-Centered Design
Research --- Design ---- Evaluation
Benefits:
1. Increased user satisfaction
2. Improved Product Adoption
3. Reduced Development Costs
4. Enhance brand reputation
Applying User-Centered Design
Research --- Design ---- Evaluation
1. Understand User Needs
2. Prioritize Key Features
3. Optimize for Mobile
4. Validate and Iterate
Week 2 - Art of User Center Designed
Process
1. Discover / Analysis -- Business requirements and User personas
2. Define -- Ideation and Experience mapping
3. Design -- User experience and interface
4. Validate and Iterate -- Usability testing, Prototype
validation, Minimum viable product
5. Develop -- Production coding
UX vs UI
Focus -- Entire Use Experience (UX), Visual elements (UI)
Scope -- Research and Usability (UX), Incorporating brand elements and balance (UI)
Deliverables -- Create user persona (UX), Mockup and
Prototypes (UI)
Fundamental of great User Experience
1. Utility -- Design begins with Functional "The product is useful for me"
2. Usability -- People can use it easily
3. Desirability -- Positive brand experience "I love the brand"
4. Brand experience -- Visual appearance and feel "It looks
beautiful"
Week 3 - Usability: Designing products for satisfaction
Common Usability Pitfalls
Complex interfaces, Confusing navigation, Lack of Clear CTA (Call to Action), Error handling
Key Principle of Usability
1. Consistency -- User friendly, cohesive experience, intuitive navigation, familiarity and learnability, stronger brand identity.
Pilars of Consistency:
- Page layout and menu structure
- Branding
- Fonts and Typography
- Navigation System
2. Simplicity -- Effortless to use, Crystal clear communication, progressive disclosure
3. Visibility -- Clarity and Hierarchy, Focus and attention
- State Changes -- clear visual cues to indicate interactive elements
- CTA -- clear visual to indicate action button
- Well-placed icons, menus and clear labelling -- features and functionalities within app
4. Feedback -- Confirmation and Clarity, Guidance and Learning (Textual message, visual cues)
5. Error Prevention -- Reduced frustration, increased efficiency, improved accuracy
- Input validation -- implement user input before actions taken
- Clear Feedback -- provide clear and immediate feedback
- Confirmation steps -- for critical actions, unintended causes
Instructions
Proposal
Week 1
Chosen Shopee for beauty, but according to Mr Sylvain, Beauty is still to wide, so it can be narrow down
Week 2
Chosen Shopee for skincare instead, narrowed down, the overall flow and goals are already clear
Week 3
Feedback for Conclusion, explain what differs the prototype app we are going to make with the previous one.
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