Application Design: Assesment 1

24.09.25 - 15.10.25

Celine Christabelle Patricia / 0374872 

Application Design / Bachelors of Design (Hons) in Creative Media / The Design School

Task 1: Proposal


Table Contents

  1. Lectures
  2. Instructions
  3. Proposal 
  4. Feedback

Lectures

Week 1 - Benefit of User Center Designed

Define Usability - Involves learnability, efficiency, memorability, and user satisfaction

Applying Usability Principlesoptimizing elements like navigation, information architecture, and visual hierarchy.

Conducting Usabilityinteract with the application, gathering feedback, and iterating on the design based on identified pain points.

Developing Practical Skillsdeveloping proficiency in design tools, prototyping techniques, and user research methodologies.

Ubiquity of Smartphones - enables constant connectivity and on-the-go access to information.

Shift in User Behavior - transforms how users interact with digital content.

Mobile-First Approach - businesses prioritize mobile design to meet the needs of a mobile-centric audience.

Competitive Advantage - mobile experience boosts customer satisfaction and loyalty, strengthens business performance.

Applying User-Centered Design 

Research --- Design ---- Evaluation

Benefits: 

1. Increased user satisfaction

2. Improved Product Adoption

3. Reduced Development Costs

4. Enhance brand reputation

Applying User-Centered Design 

Research --- Design ---- Evaluation

1. Understand User Needs

2. Prioritize Key Features

3. Optimize for Mobile

4. Validate and Iterate

Week 2 - Art of User Center Designed

Process

1. Discover / Analysis  -- Business requirements and User personas

2. Define -- Ideation and Experience mapping

3. Design -- User experience and interface

4. Validate and Iterate -- Usability testing, Prototype validation, Minimum viable product 

5. Develop -- Production coding

UX vs UI 

Focus -- Entire Use Experience (UX), Visual elements (UI)

Scope -- Research and Usability (UX), Incorporating brand elements and balance (UI)

Deliverables -- Create user persona (UX), Mockup and Prototypes (UI)


Fundamental of great User Experience

1. Utility -- Design begins with Functional "The product is useful for me"

2. Usability -- People can use it easily

3. Desirability -- Positive brand experience "I love the brand"

4. Brand experience -- Visual appearance and feel "It looks beautiful"

Week 3 - Usability: Designing products for satisfaction

Common Usability Pitfalls

Complex interfaces, Confusing navigation, Lack of Clear CTA (Call to Action), Error handling

Key Principle of Usability

1. Consistency -- User friendly, cohesive experience, intuitive navigation, familiarity and learnability, stronger brand identity.

Pilars of Consistency:

  • Page layout and menu structure
  • Branding
  • Fonts and Typography 
  • Navigation System 

2. Simplicity -- Effortless to use, Crystal clear communication, progressive disclosure

3. Visibility -- Clarity and Hierarchy, Focus and attention

  • State Changes -- clear visual cues to indicate interactive elements
  • CTA -- clear visual to indicate action button 
  • Well-placed icons, menus and clear labelling -- features and functionalities within app

4. Feedback -- Confirmation and Clarity, Guidance and Learning (Textual message, visual cues)

5. Error Prevention -- Reduced frustration, increased efficiency, improved accuracy

  • Input validation -- implement user input before actions taken
  • Clear Feedback -- provide clear and immediate feedback
  • Confirmation steps -- for critical actions, unintended causes

Instructions


Proposal


Feedback

Week 1

Chosen Shopee for beauty, but according to Mr Sylvain, Beauty is still to wide, so it can be narrow down

Week 2

Chosen Shopee for skincare instead, narrowed down, the overall flow and goals are already clear

Week 3

Feedback for Conclusion, explain what differs the prototype app we are going to make with the previous one.

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